3 things that New World wants to improve now on the combat system
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LE BEW WORLD is there a flood of new information on the future of the MMOs. In addition to the new, big patch in November, changes to the combat system are also planned. We from Mango imagine you.
What should change at the combat system? New World relies on an action combat system in which you have to actively goals and dodge. But there are some hurdles.
The animations of the attacks and skills are about long and again and again it comes to problems because the players actually wanted to perform an action, but they were not registered, and the fight is continued with the next action. This happens mainly when changing weapons.
Even in November, the fights of New World should feel more fluid. 3 larger adjustments are planned for this:
The weapon change should be improved The timing of the attacks should become clearer Canceling animations should become more consistent
Officially, it is called in the forum that weapon change, dodging and attack entries are an important part of the combat system and therefore now be revised.
Together with the changes to the combat system, there is also a large balance update that should customize a variety of skills. But there is no concrete information about this yet.
When do these changes come? The changes are planned for the upcoming updates. Since at least one small patch appears every week, the innovations at the combat system could come in November.
Also in November the first major patch will come, which we have introduced you here:
Fight should feel more fluent and responsive in the future
What are the planned changes specifically? In the forum of New World there is a contribution from Davis, one of the developers. The explains what exactly the problem is to change weapons and promises that the time span is enlarged for a change:
We are currently working on the responsibility of weapon change and ensure that they are consistent with all attacks, because we want weapon change an integral and liquid component of the fight. It often happens that you think you have changed the weapons, but instead you attack with the currently equipped weapon. We are working to remedy these situations and expand the period in which you can change the weapon.
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With regard to timing at attacks and canceling the animations, he writes that they want to make things more clearly. Because some animations can currently be canceled, but others can not.But it remains unclear whether your in the future all animations or maybe no more can cancel:
In addition to the weapons exchange, we also examine the time windows for the cancellation of evasive maneuvers and the timing of the attack entries during the recovery of all our attacks. There are some inconsistencies that are not intended. For example, one can break out of some animations after the caste, but not from others, and one can perform heavy attacks from the after casts of some abilities, but not from all skills. Our goal is to ensure that there is consistent input window for all weapons and skills.
New World announces many innovations and bug fixes for November
In addition to the changes mentioned here on the combat system, the developers have already announced some other innovations:
With the major patch in November the trading posts are linked, with some fear that that destroys the economy It is planned adaptations to the expeditions so that they bring more Tales and at the same time becoming cheaper for the orbit Adjustments are planned on the PVP. The contents such as wars and outdoor post tower should run more stable and there is more luck when you are flagged for the PVP
In addition, the developers have already brought a patch in the last week, who was well-received by many players. He has faxed some serious mistakes, bent Perks adapted and also screwed at the cost of tales and both. The patch notes can be found here:
New World revised with patch 1.0.5 Gold Rewards and Both Costs — Patch Notes
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