The best smite gods in 2020

In the battlefield of the gods, no one is taken prisoner. The wars are raging, while the ancient pantheons of history clash for the supremacy of the three old ways and the jungle collectively known as the Frapper 'S Conquest.

Like all Games of the genus Moba, some characters present a better proposal in the fight against the enemy, and here we will present these gods whose capacity kit and the potential of power offer the players the best chances of victory, even if you are a complete beginner.

For this list, we will use the conquest mode as a base because it is the main mode of the game.

Here are the best gods of Frapper by class.

Guardian - Magic

The guards are generally more tanky characters who can take more shots but inflicts less damage, often occupying the role of support in the way to two (or duet) of the conquest card, although the most aggressive and the higher damage and the higher damage can play the role of the jungle.

Geb

The god of the Earth Geb is an excellent guard whose kit is one of the best to start as a new player, while being flexible enough and powerful to work at any level. Great mobility, good mastery of crowds and ultimate fantastic to start team fights, Geb is an excellent choice if you want to learn how to protect your friends.

Top 3 BEGINNER GODS For EVERY CLASS/ROLE In SMITE!

KHEPRI

The favorite giant beetle of all, Khepri is an excellent God who supports. Two crowd control capabilities and a broad spectrum projectile make it great help with the role of "wearing" in the team. Not only does this, the ultimate Khepri is one of the best ultimate game support, allowing you to save your dying teammates in the fighting and avoid causing a digital disadvantage because it will save the teammates that reach zero health when The capacity is active.

ARES

With regard to Ares, its kit is not complicated. It can launch chains that can cause huge damage and slow down the opponents, launch the fire from his shield to shoot the servants of the way, and has a final that switches the team fights if the opposing team has Not bought the Beads Artifact Purification. It is a set of aggressive tools that can work perfectly in all modes of smite, and one that is suitable for the Greek god of war.

MAGE - Magic

Magi are damage dealers who often play the median path, which is essential to ensure that the jungler of the enemy team does not exceed your camps and does not expect the game. However, the mages can also be useful in the solo route and sometimes as Jungler.

HEL

One of the oldest gods of Smite, Hel is the double personality God who provides both healing bursts on the right side and damage from his dark side. Not only is HEL powerful on both forms, but it also forces the enemy to buy anti-healing objects to counter its care production. This opens opportunities for the rest of your team to exploit gaps left by the need to build this anti-healing. It is not so difficult to use, which makes Hel an excellent choice for the middle way.

HE BO

The Glass Canon of Frapper, He Bo, when built for power, can inflict astronomical damage to unique targets. Its Long-range Long-range Fate Waterspout raises the enemies of the ground and can be ideal for repelling enemies out of position for a Gank, while its ultimate can eliminate a very fast team if it is used intelligently. It is not the most mobile, but heyo excels one-on-one, so if you are taken out of position but that you only have one god in front, you will be the favorite to win in the most cases. Its ultimate can also be used in a pinch to escape while doing big damage along the way.

Scylla

One of the most underestimated gods of the game, there is a lot to love about Syclla. It has an extremely safe area of damage that allows it to eliminate the waves of remote henchmen, an excellent evasion capacity and a spell that will enforce an enemy long enough for you to inflict significant damage. His ultimate requires some skill to hit regularly, but it's also very powerful when you do it, and can be used again if you kill an enemy with him.

Warrior - Physics

Warriors are melee fighters who combine a good amount of sustain with solid damage and transport tool sets for team fights and aggressive gameplay. They are the most common class in the solo route, but the largest can be used as God of support.

Achille

One of the best gods of the game, Achilles is strong in attack, Costaud in defense with a passive capacity that can boost one or other, has an interesting tool kit that can cause damage to enemies and heal, And can train favorably with just about all the other God used in the solo route. His ultimate also acts as an execution, so if you can approach an enemy of death, finish it with him will put you in force position.

Osiris

Osiris is a versatile god Solo Lane. His sting capabilities inflict a decent amount of damage while being quite easy to touch. It has an excellent sustainable health while offering a good anti-healing option with its ultimate, making it an excellent choice if the opponent chooses a selection of heavy god of care, such as Hel or Sylvanus. Osiris is also excellent to keep the gods within reach because it can incredibly mitigate the close combat damage.

TYR

One of the most difficult gods to play, but also one of the most rewarding, the Nordic God Tyr, like Hel, has two forms, one heavier offensive and the other more defensive. However, the main combo of Tire to juggle with players in the air is extremely fun while offering an excellent platform for ganking. It advantageously compares most other warriors, so it's worth investing your time.

Assassin - Physics

The assassins are high damage characters and high mobility that do not have a huge health pool but excellent to exploit enemies that are on the back foot. Playing usually as a jungler but with some capable of playing in the solo route, the assassins rely on the intelligent movement to shoot down the enemies, often helping their own team with fights and ganks.

Camazotz

No doubt one of the most powerful gods of Smite at the beginning of the game, Camazotz has very powerful heavy brews while being very mobile. If you can increase the pressure early with Camazotz, there is the potential to make the snowball the rest of the match and win very quickly. His ultimate is also fantastic to hunt those who try to escape.

Mercury

Go fast is a boon when you are the Jungler God in a moba because the junglers are still moving, and it turns out that it is the specialty of Mercury. Its significant damage is linked to its movements, so the more you head on the map, the more pain you can inflict. A high speed of attack and an ultimate that can stop an enemy god in their traces make mercury a very delicate opposition.

THOR

One of the gods that the game offers you for free without having to unlock or wait a free week in rotation, Thor is incredibly mobile while offering strong damage all around. It is also an ideal God to use to learn the role of Jungler because of its ability to move quickly on the map and an ultimate that facilitates engagement in a fight. Thor is even played regularly to higher ranks, making it an obvious choice to improve your skills.

Hunter - Physics

Hunters are one of the leading gaming damage dealers with Magi, providing constant and moderate damage caused by automatic attacks and abilities, often without a huge burst potential outside the ultimate, but at the price of capabilities more utilities. They are the second of the team of two men in the duo way with the support, although they can also be deployed in the middle way and solo.

Heimdallr

One of the most recent gods to have been added to the game, Heimdallr is not the easiest God to excel, but the learning would provide you with a huge blessing to you and your team simply for its incredible damage. Automatic attacks are powerful, its capabilities can eat more spongy gods quickly and its ultimate allows you and your team to put you in a position to soak an unable enemy. Add a flexible escape ability and Heimdallr to all the tools you may need on a hunter.

HOU YI

The Chinese God Hou-Yi is one of the less exciting of smite in terms of knowing, but it is one of the few hunters that remains constantly strong whatever the meta. A great reason for this is his first Ricochet capacity, which is an arrow that amplifies the damage every time she bounces on the walls before touching an opponent. When used properly, Hou Yi can shred any God with some wall rebounds. A large escape ability and solid overall damage also make it an excellent choice for your team's main source of damage.

HACHIMAN

In the same way that Thor is a great God to learn to play as Jungler, Hachiman is one of the best choices to learn how to play the role of "carry". Its capacities offer simple benefits and its ultimate far range, while its full potential for damage is very high with most constructions, so if you want a character that works at all levels of play, Hachiman is your God.

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